﻿using System;
using UnityEngine;

[Serializable]
public class SkillConfig
{
    public int Id;
    public string Name;

    public GameObject SkillEffect;
    public AudioClip SkillSound;
    public Transform effectPos;

    public GameObject HitEffect;
    public AudioClip HitSound;

    public GameObject Pojectile;

    public float CoolDownTime;
    public float DamageValue;
    public KeyCode Key;

}

